Symposium: Magicka, November 3, 2016

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The November Symposium will be on Magicka, hosted by Pat Holleman. Quoting Pat:

In Western game design criticism there is a great deal of emphasis placed on the value of systems in games over content in games.  Magicka is one of the best examples of this trend taken to its extreme.  Magicka offers extremely deep and highly versatile game mechanics, but fails to exploit those systems because its content is so repetitive, lackluster and limiting.  We’ll talk about how the game promises a ton through its tutorial and first few minutes of live play, but then abandons almost all pretense of variety and throws the same situation at the player dozens of times.  I recommend everyone play the game about 20 minutes past the first sleeping giant, at least.  That will give you a very good picture of what the rest of the game is like.

We’ll meet on Skype this Thursday at 9:30pm EDT / 6:30 pm PDT.

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Gaming Session: Minecraft, October 27, 2016

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Minecraft this Thursday: 9:30pm EDT / 6:30pm PDT!

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Let’s Try This Symposium Again, October 13th: Super Mario Maker and The Beginner’s Guide

A Skype outage sabotaged our attempt to have this discussion last week, so let’s take another swing at it on Thursday.

Here are the notes for the original discussion:

https://vghvi.org/2016/10/02/symposium-october-6th-super-mario-maker-and-the-beginners-guide/

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Symposium, October 6th: Super Mario Maker and The Beginner’s Guide

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In our last symposium, our examination of play through virtual reality interrogated a viewpoint that is so player-centered that we had to come up with a new aphorism (metaphoric presence) to attempt to describe the player’s role as a disruptive intersection between the gamespace and The Real.

For this week, however, we use the one year anniversary of The Beginner’s Guide as an excuse to pull the camera so far away from the player that the author’s hand is fully in our view. (Or is it?) In both Super Mario Maker and The Beginner’s Guide, an author has a direct and explicit role to play in the game, both as creator and recipient, performer and audience, tourist and guide.

Can the act of creation qualify as play? Do the author and player share a gamespace or do their respective gamespaces intersect and even compete? How does authorial quotation fit into our definition of mimesis? Does Super Mario Maker’s confined presentation of its creation toolset mutate the role of the player/author into something different?

As always, we’ll meet to discuss these question and more on Thursday, October 6th at 9:30pm EDT / 6:30pm PDT on voice chat over Skype.

Supplemental material to this discussion:

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Gaming Session: Minecraft, September 29, 2016

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Minecraft this Thursday: 9:30pm EDT / 6:30pm PDT.

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Symposium: Virtual Reality, 1 September 2016

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Now that the commercial release of several VR platforms has arguably made virtual reality a market and/or cultural force, it seems like we might spend an enjoyable hour talking about whether there’s anything new here where immersion is concerned. My hypothesis, after putting my Oculus Rift through its paces: no and yes.No: the Iliad is just as immersive as DiRT: Rally VR or ADR1FT, or maybe more interestingly Minecraft played in virtual reality, when it comes to identification with rulesets. Yes: something about how our brains can be tricked into accepting what we see in the VR headset as “real” seems to me to enchant and lure despite the clunkiness of much of the current state of the VR art.

Conversation via Skype starts at 9:30 Eastern/6:30 Pacific!

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Gaming Session: Minecraft, August 25, 2016

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Minecraft this Thursday: 9:30pm EDT / 6:30pm PDT.

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