Author Archives: David Carlton

Symposium: Good Sudoku, January 7, 2021

For our first Symposium of 2021, we’re going to talk about Good Sudoku. Specifically, I’m interested in talking about how Good Sudoku tackles the question of developing skills necessary to successfully navigate a game’s procedurally generated terrain, by providing affordances … Continue reading

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Gaming Session: Farewell to Minecraft, December 31, 2020

We’ve been building on our current Minecraft server pretty much monthly since December 2010; it’s been a good decade, but our energy levels are flagging a bit, so we’ve decided to declare victory. The saved data isn’t going anywhere, so … Continue reading

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Gaming Session: Minecraft, November 19, 2020

Because of Thanksgiving, we’re moving Minecraft up a week, so we’ll do it this Thursday. Usual time: 8:30 EST / 7:30 CST / 5:30 PST.

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Gaming Session: Minecraft, October 29, 2020

Minecraft this week! Thursday at 8:30 EDT / 7:30 CDT / 5:30 PDT.

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Gaming Session: Minecraft, September 24, 2020

Minecraft on Thursday! 8:30pm EDT / 7:30pm CDT / 5:30pm PDT.

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Symposium: Death Stranding, September 3, 2020

We’re talking about Death Stranding this month; I’ll be leading the discussion. I’d like to explore the pleasures of traversal, building, and helping.  And I’d like to explore what it means for a game to be so very much its … Continue reading

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Gaming Session: Minecraft, August 27, 2020

Minecraft this Thursday! 8:30 EDT, 7:30 CDT, 5:30 PDT.

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Symposium: Animal Crossing, August 6, 2020

This month, we’re going to be talking about Animal Crossing: New Horizons, with Ariel leading the discussion.  From Ariel: This month’s symposium is on how the latest Animal Crossing has pulled in aspects from mobile gaming, including monthly events, daily … Continue reading

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Gaming Session: Minecraft, July 30, 2020

Minecraft this Thursday! 8:30pm EDT, 5:30pm PDT.

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Symposium: Final Fantasy 4: Free Enterprise, July 2, 2020

This month, Pat is leading a discussion on the mod Final Fantasy 4: Free Enterprise. Quoting Pat: When RPG designers first began to work in the digital medium, it quickly became clear that a truly faithful translation of the tabletop … Continue reading

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