Author Archives: Dan Cox

Symposium: Balatro, May, 2, 2024

Balatro (2024) describes itself as a “poker-inspired roguelike deck builder all about creating powerful synergies and winning big.” At least in my experience, the very last part is questionable. I tend to lose many times and then stop playing for … Continue reading

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Symposium: Lies of P, December 7, 2023

A look through the reviews and media coverage of Lies of P (2023) shows a frequent term: “Soulslike.” A quick search of the PlayStation 5 coverage via Metacritic, for example, shows the term appearing over 30+ times across the reviews … Continue reading

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Symposium, June 1, 2023 – Hi-Fi Rush

Hi-Fi-Rush (2023) stealth-dropped during the Developer_Direct stream from Xbox on Jan 25, 2023. Within a week, IGN, PC Gamer, and PC Mag had praised its art direction and soundtrack. However, many, like PC Gamer, have noted how its rhythm mechanics … Continue reading

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Symposium: Norco, December 1, 2022

It’s hard not to put the point-and-click adventure game Norco (2022) in conversation with Kentucky Route Zero (2013). Both present their own takes on the surreal South, a location as much grounded in the poverty of the moment as it … Continue reading

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Symposium: Tunic, August 4, 2022

Tunic (2022) revels in nostalgia. Playing the game, it is hard not to see echoes of the past from previous titles like The Legend of Zelda: A Link to the Past (1991) and Dark Souls (2011). It is a game … Continue reading

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Symposium: Psychonauts 2, March 3, 2022

Psychonauts 2 (2021) is the long-awaited sequel to the initially commercial unsuccessful but critically praised game, Psyhonauts (2005). With nearly 16 years between the two, each presents very different approaches to level design, gameplay accessibility, and platformer combat. The second … Continue reading

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Symposium, November 4, 2021: Zombies, Run!

Zombies, Run! (2012) is an exemplar of an often-ignored genre of games named exergaming. Created by combining “exercise” with “gaming,” the portmanteau describes a classification of experiences using forms of gamification to encourage exercise and other health-related activities. In the … Continue reading

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Symposium: Crypt of the NecroDancer, June 3, 2021

This month, let’s examine Crypt of the NecroDancer (2015). In our pursuit of a vocabulary around what makes a roguelike game like the game Rogue (1980), let’s put Crypt of the NecroDancer (2015) up adjust traditional views of what makes … Continue reading

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Symposium: Tetris, February 4, 2021

Tetris has been around in one form or another since 1984. In the 36 years since its first creation, it has been ported to everything from the Game Boy to the iPod. It is, at least according to the listing … Continue reading

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Symposium: Baldur’s Gate: Enhanced Edition, Oct 1, 2020

We’re talking about Baldur’s Gate: Enhanced Edition (2012) this month. Although originally released in 1998, the Enhanced Edition is now the main entry-point to the game and its series for current audiences. Let’s talk about its success — and failures — … Continue reading

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