Category Archives: Symposium

Symposium, July 1st: The Crew

When someone thinks of the final frontier, I’m reasonably sure that trick-taking card games are not the first thing that come to mind. And yet, with its clever unraveling of a Legacy-style game narrative structure, the simplicities of Thomas Sing’s … Continue reading

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Symposium: Crypt of the NecroDancer, June 3, 2021

This month, let’s examine Crypt of the NecroDancer (2015). In our pursuit of a vocabulary around what makes a roguelike game like the game Rogue (1980), let’s put Crypt of the NecroDancer (2015) up adjust traditional views of what makes … Continue reading

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Symposium: Eastshade, May 6, 2021

For the May Symposium, we’re talking about Eastshade. The main topic that I want to discuss is what Eastshade has to say about genre conventions: it’s an open-world game, but one without combat, and it differs from open-world conventions in … Continue reading

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Symposium, March 4th: Crusader Kings II and III

It would be easy to take one look at the byzantine UI prompts and the arcane systems of territorial stewardship in Crusader Kings and conclude that the game was a purely abstract exercise, a grand strategy game far too grand … Continue reading

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Symposium: Tetris, February 4, 2021

Tetris has been around in one form or another since 1984. In the 36 years since its first creation, it has been ported to everything from the Game Boy to the iPod. It is, at least according to the listing … Continue reading

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Symposium playversation: Arkham Horror: The Card Game, part 2, 1 December 2020

In my first foray into playversing about AHLCG, I think I managed to make clear how the basic mechanics of the LCG genre provide a fascinating platform for blended linear and emergent storytelling. Above all, the confrontation of player deck … Continue reading

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Symposium: Baldur’s Gate: Enhanced Edition, Oct 1, 2020

We’re talking about Baldur’s Gate: Enhanced Edition (2012) this month. Although originally released in 1998, the Enhanced Edition is now the main entry-point to the game and its series for current audiences. Let’s talk about its success — and failures — … Continue reading

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Symposium: Death Stranding, September 3, 2020

We’re talking about Death Stranding this month; I’ll be leading the discussion. I’d like to explore the pleasures of traversal, building, and helping.  And I’d like to explore what it means for a game to be so very much its … Continue reading

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Symposium: Animal Crossing, August 6, 2020

This month, we’re going to be talking about Animal Crossing: New Horizons, with Ariel leading the discussion.  From Ariel: This month’s symposium is on how the latest Animal Crossing has pulled in aspects from mobile gaming, including monthly events, daily … Continue reading

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Symposium: Final Fantasy 4: Free Enterprise, July 2, 2020

This month, Pat is leading a discussion on the mod Final Fantasy 4: Free Enterprise. Quoting Pat: When RPG designers first began to work in the digital medium, it quickly became clear that a truly faithful translation of the tabletop … Continue reading

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