Category Archives: Symposium

Symposium: Heaven’s Vault, April 2, 2020

This month, we look at Heaven’s Vault (2019). It is available on Steam, GoG, and PS4. To start the conversation, play (or watch) at least the first hour of Heaven’s Vault (2019). This will give you a good idea of … Continue reading

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Symposium: Spider-Man, March 5, 2020

For the March Symposium, we’ll be talking about Spider-Man.  Concretely, I’d like to talk about the specific genre that it fits in, the open-world AAA collectathon, and to compare the plot advancement aspects with the collection aspects of Spider-Man and … Continue reading

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Symposium: Minit, February 13, 2020

This week’s game is Minit, with Ariel leading the discussion.  Quoting them: Minit is a Legend of Zelda-inspired game where the world resets every 60 seconds. We will be comparing Minit’s loops with the play experience of Baba Is You, … Continue reading

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Symposium: Baba Is You, January 2, 2020

Our first Symposium of the decade will be on Baba Is You, hosted by Pat.  He says: Baba is You is a puzzle game in which the player can directly alter the rules. At first, this simply means changing victory … Continue reading

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Symposium Playversation, 5 December 2019: Star Wars: Knights of the Old Republic

Can playing Star Wars: Knights of the Old Republic save civilization? We’re going to find out! We’ll discuss the question on Discord, from several different perspectives, as I play the classic RPG this Thursday at 8:30pm EDT / 5:30pm PDT. … Continue reading

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Symposium, November 7th: Slay the Spire and Magic: The Gathering

As we’ve made our way through various roguelikes in symposiums past, we’ve often discussed how discovery of their mechanics is one of the genre’s most satisfying rewards. Deckbuilders and collectible card games operate within a similar design space, but they … Continue reading

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Symposium: Erica, October 3, 2019

Update: Rescheduled for October 10, 2019. The full motion video (FMV) genre seemingly died out in the late-1990s as increases in rendering technology helped games move into a more “realistic” turn. Yet, in recent years, Until Dawn (2015) and Her Story (2015) have returned … Continue reading

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