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Category Archives: Symposium
Symposium: Tetris, February 4, 2021
Tetris has been around in one form or another since 1984. In the 36 years since its first creation, it has been ported to everything from the Game Boy to the iPod. It is, at least according to the listing … Continue reading
Symposium playversation: Arkham Horror: The Card Game, part 2, 1 December 2020
In my first foray into playversing about AHLCG, I think I managed to make clear how the basic mechanics of the LCG genre provide a fascinating platform for blended linear and emergent storytelling. Above all, the confrontation of player deck … Continue reading
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Symposium: Baldur’s Gate: Enhanced Edition, Oct 1, 2020
We’re talking about Baldur’s Gate: Enhanced Edition (2012) this month. Although originally released in 1998, the Enhanced Edition is now the main entry-point to the game and its series for current audiences. Let’s talk about its success — and failures — … Continue reading
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Symposium: Death Stranding, September 3, 2020
We’re talking about Death Stranding this month; I’ll be leading the discussion. I’d like to explore the pleasures of traversal, building, and helping. And I’d like to explore what it means for a game to be so very much its … Continue reading
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Symposium: Animal Crossing, August 6, 2020
This month, we’re going to be talking about Animal Crossing: New Horizons, with Ariel leading the discussion. From Ariel: This month’s symposium is on how the latest Animal Crossing has pulled in aspects from mobile gaming, including monthly events, daily … Continue reading
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Symposium: Final Fantasy 4: Free Enterprise, July 2, 2020
This month, Pat is leading a discussion on the mod Final Fantasy 4: Free Enterprise. Quoting Pat: When RPG designers first began to work in the digital medium, it quickly became clear that a truly faithful translation of the tabletop … Continue reading
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Symposium, May 7th: Kentucky Route Zero
EMILY: (To Ben) One of the first uses of the term grotesque to denote a literary genre is in Montaigne’s Essays. The Grotesque is often linked with satire and tragicomedy. It is an effective artistic means to convey grief and … Continue reading
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Symposium: Heaven’s Vault, April 2, 2020
This month, we look at Heaven’s Vault (2019). It is available on Steam, GoG, and PS4. To start the conversation, play (or watch) at least the first hour of Heaven’s Vault (2019). This will give you a good idea of … Continue reading
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Symposium: Spider-Man, March 5, 2020
For the March Symposium, we’ll be talking about Spider-Man. Concretely, I’d like to talk about the specific genre that it fits in, the open-world AAA collectathon, and to compare the plot advancement aspects with the collection aspects of Spider-Man and … Continue reading
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Symposium: Minit, February 13, 2020
This week’s game is Minit, with Ariel leading the discussion. Quoting them: Minit is a Legend of Zelda-inspired game where the world resets every 60 seconds. We will be comparing Minit’s loops with the play experience of Baba Is You, … Continue reading
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