Category Archives: Symposium

Symposium: Sunless Sea, August 1, 2019

This month’s Symposium will be on the game Sunless Sea, with Pat leading the discussion.  Quoting Pat: Sunless Sea attempts to tell the story of a supernatural place through roguelike mechanics including frequent deaths and procedural placement of locations (and … Continue reading

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Symposium and Playversation: Torment: Tides of Numenera, 11 July 2019

With any luck, we’ll get into the combat tutorial this time around! Come join me as I play through the beginning of Torment: Tides of Numenera on https://www.twitch.tv/8mph1 and let’s discuss the game itself and my performance of it on Discord. When … Continue reading

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Symposium, June 6th: Oikospiel (Book I)

What is surrealism in video games? Is it the subversion of expository traditions through ludic conventions? Is it the perversion of ludic conventions for expository effect? Is it a five-act dog opera? We’ll discuss the meaning of Oikospiel, the means … Continue reading

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Symposium: Return of the Obra Dinn, May 2, 2019

This month, we’re talking about Return of the Obra Dinn (2018). Discussion on Discord, 8:30pm EDT / 7:30pm CDT / 5:30pm PDT.

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Symposium: Hollow Knight, April 4, 2019

This month, we’re talking about Hollow Knight. The two main questions that I’d like to talk about (including how these questions relate to each other): How we feel about the range and rhythm of uncertainty in the game. Where Hollow … Continue reading

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Symposium: Invisible, Inc., February 7, 2019

This month’s Symposium, led by Pat, will be on Invisible, Inc.  Quoting Pat: This week we will be looking at Invisible Inc., from the creators of Mark of the Ninja.  It makes for an interesting comparison to Into the Breach.  … Continue reading

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Symposium – January 3rd, 2019: Into the Breach

It was nearly half a decade ago when we played Subset Games’ first release, FTL, and discussed its capacity for player-created narrative. The intervening years have seen a great deal of change, especially with regards to the prevalence of procedural … Continue reading

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