Category Archives: Symposium

Symposium: Erica, October 3, 2019

Update: Rescheduled for October 10, 2019. The full motion video (FMV) genre seemingly died out in the late-1990s as increases in rendering technology helped games move into a more “realistic” turn. Yet, in recent years, Until Dawn (2015) and Her Story (2015) have returned … Continue reading

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Symposium: Persona 5, September 5, 2019

We’re talking about Persona 5 this month!  I’m pretty sure we’ll want to talk about Ann’s depiction in the game: ways in which we find that depiction flawed, ways in which we find that depiction in contradiction with itself.  And … Continue reading

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Symposium: Sunless Sea, August 1, 2019

This month’s Symposium will be on the game Sunless Sea, with Pat leading the discussion.  Quoting Pat: Sunless Sea attempts to tell the story of a supernatural place through roguelike mechanics including frequent deaths and procedural placement of locations (and … Continue reading

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Symposium and Playversation: Torment: Tides of Numenera, 11 July 2019

With any luck, we’ll get into the combat tutorial this time around! Come join me as I play through the beginning of Torment: Tides of Numenera on https://www.twitch.tv/8mph1 and let’s discuss the game itself and my performance of it on Discord. When … Continue reading

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Symposium, June 6th: Oikospiel (Book I)

What is surrealism in video games? Is it the subversion of expository traditions through ludic conventions? Is it the perversion of ludic conventions for expository effect? Is it a five-act dog opera? We’ll discuss the meaning of Oikospiel, the means … Continue reading

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Symposium: Return of the Obra Dinn, May 2, 2019

This month, we’re talking about Return of the Obra Dinn (2018). Discussion on Discord, 8:30pm EDT / 7:30pm CDT / 5:30pm PDT.

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Symposium: Hollow Knight, April 4, 2019

This month, we’re talking about Hollow Knight. The two main questions that I’d like to talk about (including how these questions relate to each other): How we feel about the range and rhythm of uncertainty in the game. Where Hollow … Continue reading

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