Category Archives: Symposium

Symposium, February 5th: Darkest Dungeon

Our past explorations of procedural generation have confronted the tensions between design of the unknown and its representation. For Spelunky to live, death had to lose its way in the winding tunnels, while the more procedural whims of King of … Continue reading

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Symposium: ‘Remastered,’ January 5, 2017

The concept of remastering is thought to be borrowed from the music industry. When a song is ‘remastered,’ its components are updated from the original source, the master tracks. When it comes to videogames, however, this takes on a different … Continue reading

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Symposium: Persona 4, December 1, 2016

For the December Symposium, we’re talking about Persona 4. I’d like to understand how it uses a “less is more” (at least compared to traditional video game values) approach to become a game that I found remarkably moving: in particular, how … Continue reading

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Symposium: Magicka, November 3, 2016

The November Symposium will be on Magicka, hosted by Pat Holleman. Quoting Pat: In Western game design criticism there is a great deal of emphasis placed on the value of systems in games over content in games.  Magicka is one … Continue reading

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Symposium: Virtual Reality, 1 September 2016

Now that the commercial release of several VR platforms has arguably made virtual reality a market and/or cultural force, it seems like we might spend an enjoyable hour talking about whether there’s anything new here where immersion is concerned. My … Continue reading

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Symposium: World of Warcraft, August 4, 2016

With over a decade of on-going development and an active player-base in the millions, World of Warcraft stands as one of the most renowned MMORPGs ever. However, for as vast as the game as become through multiple expansions, at its root is … Continue reading

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Symposium: Alien Isolation, June 2, 2016

In this month’s Symposium, we’ll be talking about Alien: Isolation.  I’ll be leading the discussion; my main area of interest is how the smaller scale of the game leads to increased focus, and how that interacts with the game’s stealth … Continue reading

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