Category Archives: Symposium

Symposium, June 6th: Oikospiel (Book I)

What is surrealism in video games? Is it the subversion of expository traditions through ludic conventions? Is it the perversion of ludic conventions for expository effect? Is it a five-act dog opera? We’ll discuss the meaning of Oikospiel, the means … Continue reading

Posted in Symposium | Leave a comment

Symposium: Return of the Obra Dinn, May 2, 2019

This month, we’re talking about Return of the Obra Dinn (2018). Discussion on Discord, 8:30pm EDT / 7:30pm CDT / 5:30pm PDT.

Posted in Symposium

Symposium: Hollow Knight, April 4, 2019

This month, we’re talking about Hollow Knight. The two main questions that I’d like to talk about (including how these questions relate to each other): How we feel about the range and rhythm of uncertainty in the game. Where Hollow … Continue reading

Posted in Symposium

Symposium: Invisible, Inc., February 7, 2019

This month’s Symposium, led by Pat, will be on Invisible, Inc.  Quoting Pat: This week we will be looking at Invisible Inc., from the creators of Mark of the Ninja.  It makes for an interesting comparison to Into the Breach.  … Continue reading

Posted in Symposium

Symposium – January 3rd, 2019: Into the Breach

It was nearly half a decade ago when we played Subset Games’ first release, FTL, and discussed its capacity for player-created narrative. The intervening years have seen a great deal of change, especially with regards to the prevalence of procedural … Continue reading

Posted in Symposium

Symposium, December 6, 2018: Reigns: Her Majesty

What does it mean to be a queen? Can you balance the church, people, military, and economy? Reigns: Her Majesty (2017) gives a glimpse into a simulation of a medieval kingdom and its challenges. Let’s start our conversation there. As a … Continue reading

Posted in Symposium | Tagged

Symposium, November 1, 2018: Yakuza 0

This month’s Symposium will be on Yakuza 0.  It’s a game with an unusually detailed setting (and, even more unusually, a series with a persistently detailed setting!); I’d like to talk about how that setting drags the game’s center of … Continue reading

Posted in Symposium