Monthly Archives: June 2012

The School of Athens (VGHVI) Podcast, recorded 21 June

The thing in this one is a Mass Effect 3 playversation. I’m currently of the opinion that we’ll need to do it again next month in light of the extended cut, but this should tide you over where humanistic responses … Continue reading

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Gaming Session: Minecraft, June 28, 2012

It’s Minecraft time! Thursday 6/28, 9:30 EDT / 6:30 PDT, Skype conversation (send a contact request to davidbcarlton if you’re not already on my contacts), server is minecraft.bactrian.org.

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Playversation: Mass Effect 3, June 21, 2012

Roger and I have both had enough to say about Mass Effect 3 on our blogs, and the game has been out long enough that people have had a crack at playing it, so we decided that it’s time to talk … Continue reading

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The School of Athens (VGHVI) Podcast, recorded 7 June 2012

The thing in this one is an attempt to understand Csiksentmihalyian flow as a description of a certain kind of fluid identification. In turn, this fluid identification is perhaps a better way to describe the range of immersive practices than … Continue reading

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Gaming Session: Tekkit, June 14, 2012

This week, we’re going to try out a Minecraft variant called Tekkit. Quoting Patrick Holleman: Tekkit is a collection of several different Minecraft mods which greatly expand the number of craftable items (by more than 500) to include new things … Continue reading

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VGHVI Symposium, 7 June 2012

It’s the first week of the month, which means that it’s time for another VGHVI Symposium! In an attempt to build on what we accomplished last month and three weeks ago, we’ll be discussing the question “What makes a gamespace … Continue reading

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