Tag Archives: VGHVI symposium

Symposium, October 6th – Citizen Sleeper

Somehow, Citizen Sleeper has managed to land right in the intersection of so many of our Symposium discussions, from Disco Elysium’s interrogation of the narrative capabilities of tabletop mechanics to Nier Automata’s exploration of how the body and self are … Continue reading

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Symposium, 6 January 2022

I’m going to continue on with my symposium series about what I call the cooperative adventure card game. This time around, I’m hoping to zoom in on The Lord of the Rings: The Card Game, though with the usual call … Continue reading

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Symposium, December 2nd – Outer Wilds

We launch once more into the void on Thursday at 8:30 EDT / 7:30 CDT / 5:30 PDT, with voice chat over Discord, to continue our exploration of space through the clockwork universe of Outer Wilds.

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Symposium, August 7th: Rise of Nations

In the realm of strategy games, years can be played as minutes and Rise of Nations, which was originally released by Big Huge Games in 2003, provides a striking contrast between its broad historical scope and the surprisingly brief window … Continue reading

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Symposium of 3 July 2014: the Assassin’s Creed franchise

My plan is to make my symposia focus on various aspects of Assassin’s Creed for the foreseeable future. To that end, this Thursday I want to try to uncover as many prior questions as we can, and see if we can come … Continue reading

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Symposium, 1 March

It’s the first week of the month, which means that it’s time for another VGHVI Symposium! Last month’s generated such a complex discussion about games, play, and learning that I’m of a mind to see if we can use its … Continue reading

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