
We’ll try to make more progress escaping from Moria this Thursday.
We’ll play the LotR Card game on Thursday; I think the plan is to try to escape from Moria again? At least hopefully we will; I’m on my iPad, we’ll see how well DragnCards works there. (I do have a keyboard connected to it, at least.) And I’ve just finished rereading the books, so at least I’m more caught up on my lore now….
8:30pm EDT / 7:30 CDT / 5:30 PDT.
Like a Groundhog Day gone wrong, we will relive and relearn the recurring nightmare of Termina in Majora’s Mask and explore just how far one of gaming’s most beloved franchises is willing to dive into existential despair.
It’s dangerous to go alone, so we will meet on Thursday at 8:30 EDT / 7:30 CDT / 5:30 PDT, with voice chat over Discord.
More Lord of the Rings Card Game this month. I think the plan is to take another swing at the third Moria battle; we failed miserably at it last month, maybe we’ll do better this time? (Probably not, though…)
Voice chat over Discord, gameplay on Dragncards, 8:30pm EDT / 7:30pm CDT / 5:30pm PDT.
Really I just want to hear everyone else talk about any/all of the following:
We’ll meet at the usual time: Thursday at 8:30pm EST / 7:30pm CST / 5:30pm PST.
More Lord of the Rings this week; I think our plan is to keep going in Moria? 8:30pm PDT / 7:30 CDT / 5:30 PDT, voice chat on Discord, gameplay on Dragncards.
Our LotR game fell through last Thursday, so we’ll try again this Thursday. (Voice chat over Discord at 8:30pm EDT / 7:30pm CDT / 5:30pm PDT, game play on DragnCards.)
We made it partway through the second Moria mission on Thursday, ending with a glorious defeat of a cave troll; we’ll continue our quest this coming Thursday as well. (Voice chat over Discord at 8:30pm EDT / 7:30pm CDT / 5:30pm PDT, game play on DragnCards.)
We’re continuing our exploration of Moria in the Lord of the Rings card game. Thursday at 8:30pm EST / 7:30pm CST / 5:30pm PST, voice chat over Discord, gameplay on DragnCards.
Psychonauts 2 (2021) is the long-awaited sequel to the initially commercial unsuccessful but critically praised game, Psyhonauts (2005). With nearly 16 years between the two, each presents very different approaches to level design, gameplay accessibility, and platformer combat. The second is clearly an echo of the first, but much of the in-game mechanics have been updated for 2021 sensibilities for how encounters should work and with much more attention, for example, to more options for in-game items for health recovery for combat planning and anticipation by the player.
Let’s consider the following questions in regard to Psychonauts 2:
We’ll meet at the usual time: Thursday at 8:30pm EST / 7:30pm CST / 5:30pm PST.