Symposium, June 6th: Oikospiel (Book I)

oikospiel

What is surrealism in video games? Is it the subversion of expository traditions through ludic conventions? Is it the perversion of ludic conventions for expository effect? Is it a five-act dog opera? We’ll discuss the meaning of Oikospiel, the means of production, and maybe even video games through Discord voice chat (or probably Skype) at 8:30pm EDT / 5:30pm PDT.

Supplemental Material:

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Minecraft Session: May 30, 2019

Minecraft this Thursday; 8:30pm EDT, 5:30pm PDT, voice chat over Discord.

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Symposium: Return of the Obra Dinn, May 2, 2019

Screenshot 2019-04-28 22.27.02

This month, we’re talking about Return of the Obra Dinn (2018).

Discussion on Discord, 8:30pm EDT / 7:30pm CDT / 5:30pm PDT.

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Minecraft Session, April 18, 2019

We’re doing Minecraft one week early this month; 8:30pm EDT / 5:30pm PDT, voice chat over Discord.

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Symposium: Hollow Knight, April 4, 2019

This month, we’re talking about Hollow Knight. The two main questions that I’d like to talk about (including how these questions relate to each other):

  • How we feel about the range and rhythm of uncertainty in the game.
  • Where Hollow Knight fits in a genre context.

Discussion on Discord, 8:30pm EDT / 7:30pm CDT / 5:30pm PDT.

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Gaming Session: Minecraft, March 28, 2019

Minecraft this week! 8:30pm EDT / 5:30pm PDT; voice chat over Discord unless that’s acting up again, in which case we’ll fall back to Skype.

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Symposium and Playversation: Torment: Tides of Numenera, 7 March 2019

torment

I’m hoping to study RPG immersion through performance in the moment. Come join me as I play through the beginning of Torment: Tides of Numenera on https://www.twitch.tv/8mph1 and let’s discuss the game itself and my performance of it on Discord.

Questions I’m hoping to consider:

  • This is a game designed above all to make the player feel their choices matter. How is that reflected in the moment of performance?
  • How does that “mattering” affect how a player does perform?
  • How do various familiar RPG mechanics, like dialogue-trees and combat, reflect or not reflect “mattering,” and how do they thus relate to the immersion or perhaps the “disimmersion” of the game?
  • How do we feel about a more-or-less traditional RPG after our travels through rogue-likes and rogue-lites and Yakuza? How is this like Flip-Flop Solitaire, or not?

We’ll meet this Thursday at 8:30pm EST / 5:30pm PST.

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