Night in the Woods (2017) asks us to consider the mundane life of a college drop-out. The banal day-to-day of a small town. Until, that is, it doesn’t. It is the story of returning to a small midwestern town and the weird fate in store for Mae, a cat person. Who lives in a town where the animals are also people.
This Thursday, June 7, 2018, (at 8:30pm EDT / 5:30pm PDT) we will meet again on Skype to talk about our experiences with the game, what we took away from it, and how good (or not) we were at playing the sweet bass mini-game.
Minecraft this Thursday! 8:30pm EDT / 5:30pm PDT, voice chat over Skype.
For our May Symposium, we’ll be talking about The Last Guardian. I imagine we’ll spend a fair amount of time comparing the game with Ico and Shadow of the Colossus, but I’m particularly interested in talking about Trico, comparing them (and their mode of interaction) to NPCs in other games.
We’ll meet this Thursday at 8:30pm EDT / 5:30pm PDT on Skype.
Minecraft this Thursday! 8:30pm EDT, 5:30pm PDT, voice chat still over Skype for now.
We now have a VGHVI Discord server, to use when we want to chat about stuff between our regular sessions. If you’re a VGHVI regular, you’re already on the server; but if you’re somebody who’s not a VGHVI regular but who would like a congenial place to talk about video games and/or human values, you’re more than welcome to join as well!
We’re not opening it up for public invites just yet, but if you know one of the regulars, just ask and that person will be happy to give you an invite. Or, if you don’t know one of the regulars, you can leave a comment here asking for an invite and saying something about how you know us and we’ll invite you that way as well.
The April Symposium will be on Celeste, with Pat leading the discussion. Quoting Pat:
This Thursday, we’ll be looking at Celeste, the indie platformer for Steam and Switch. Specifically, I’d like to look that the odd place Celeste sits in the audience spectrum. Celeste is, in parts, friendly and approachable. The easy-to-learn mechanics, narrative and cute graphics suggest a wide, casual audience. But at other times, the game requires a huge time commitment and a either a lot of skill or a lot of luck, or both. And there’s also “assist mode” to talk about. The question I really want to ask is, “Is Celeste challenging its audience in the manner of a lot of great art? Or is it misrepresenting itself and acting carelessly with audience expectations?”
We’ll meet on Thursday at 8:30pm EDT / 5:30pm PDT, voice chat over Skype.
Minecraft this Thursday! 8:30pm EDT, 5:30pm PDT.