Category Archives: Uncategorized

Symposium Playversation, 5 December 2019: Star Wars: Knights of the Old Republic

Can playing Star Wars: Knights of the Old Republic save civilization? We’re going to find out! We’ll discuss the question on Discord, from several different perspectives, as I play the classic RPG this Thursday at 8:30pm EDT / 5:30pm PDT. … Continue reading

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Symposium and Playversation: Torment: Tides of Numenera, 7 March 2019

I’m hoping to study RPG immersion through performance in the moment. Come join me as I play through the beginning of Torment: Tides of Numenera on https://www.twitch.tv/8mph1 and let’s discuss the game itself and my performance of it on Discord. Questions I’m … Continue reading

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VGHVI Discord

We now have a VGHVI Discord server, to use when we want to chat about stuff between our regular sessions.  If you’re a VGHVI regular, you’re already on the server; but if you’re somebody who’s not a VGHVI regular but … Continue reading

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Symposium: Celeste, April 5, 2018

The April Symposium will be on Celeste, with Pat leading the discussion.  Quoting Pat: This Thursday, we’ll be looking at Celeste, the indie platformer for Steam and Switch.  Specifically, I’d like to look that the odd place Celeste sits in … Continue reading

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Symposium, 1 March: Snapchat et al.

More experimental even than my usual fare, this symposium will seek to describe the snapstreak, and Snapchat itself, as performative play practices, and then to extrapolate from there to describe other social media practices in similar terms. The question to … Continue reading

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Let’s Try This Symposium Again, October 13th: Super Mario Maker and The Beginner’s Guide

A Skype outage sabotaged our attempt to have this discussion last week, so let’s take another swing at it on Thursday. Here are the notes for the original discussion: https://vghvi.org/2016/10/02/symposium-october-6th-super-mario-maker-and-the-beginners-guide/

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Symposium, October 6th: Super Mario Maker and The Beginner’s Guide

In our last symposium, our examination of play through virtual reality interrogated a viewpoint that is so player-centered that we had to come up with a new aphorism (metaphoric presence) to attempt to describe the player’s role as a disruptive … Continue reading

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