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VGHVI Discord

We now have a VGHVI Discord server, to use when we want to chat about stuff between our regular sessions.  If you’re a VGHVI regular, you’re already on the server; but if you’re somebody who’s not a VGHVI regular but … Continue reading

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Symposium: Celeste, April 5, 2018

The April Symposium will be on Celeste, with Pat leading the discussion.  Quoting Pat: This Thursday, we’ll be looking at Celeste, the indie platformer for Steam and Switch.  Specifically, I’d like to look that the odd place Celeste sits in … Continue reading

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Symposium, 1 March: Snapchat et al.

More experimental even than my usual fare, this symposium will seek to describe the snapstreak, and Snapchat itself, as performative play practices, and then to extrapolate from there to describe other social media practices in similar terms. The question to … Continue reading

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Let’s Try This Symposium Again, October 13th: Super Mario Maker and The Beginner’s Guide

A Skype outage sabotaged our attempt to have this discussion last week, so let’s take another swing at it on Thursday. Here are the notes for the original discussion: https://vghvi.org/2016/10/02/symposium-october-6th-super-mario-maker-and-the-beginners-guide/

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Symposium, October 6th: Super Mario Maker and The Beginner’s Guide

In our last symposium, our examination of play through virtual reality interrogated a viewpoint that is so player-centered that we had to come up with a new aphorism (metaphoric presence) to attempt to describe the player’s role as a disruptive … Continue reading

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Symposium: Virtual Reality, 1 September 2016

Now that the commercial release of several VR platforms has arguably made virtual reality a market and/or cultural force, it seems like we might spend an enjoyable hour talking about whether there’s anything new here where immersion is concerned. My … Continue reading

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Symposium: Telltale’s Game of Thrones

When we discussed Life is Strange in February we spent a good deal of our time trying to find the right terms to describe episodic graphic adventure games. What caught my fancy most strongly was the similarity of the serial moments of … Continue reading

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