Category Archives: Symposium

Symposium: Hollow Knight, April 4, 2019

This month, we’re talking about Hollow Knight. The two main questions that I’d like to talk about (including how these questions relate to each other): How we feel about the range and rhythm of uncertainty in the game. Where Hollow … Continue reading

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Symposium: Invisible, Inc., February 7, 2019

This month’s Symposium, led by Pat, will be on Invisible, Inc.  Quoting Pat: This week we will be looking at Invisible Inc., from the creators of Mark of the Ninja.  It makes for an interesting comparison to Into the Breach.  … Continue reading

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Symposium – January 3rd, 2019: Into the Breach

It was nearly half a decade ago when we played Subset Games’ first release, FTL, and discussed its capacity for player-created narrative. The intervening years have seen a great deal of change, especially with regards to the prevalence of procedural … Continue reading

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Symposium, December 6, 2018: Reigns: Her Majesty

What does it mean to be a queen? Can you balance the church, people, military, and economy? Reigns: Her Majesty (2017) gives a glimpse into a simulation of a medieval kingdom and its challenges. Let’s start our conversation there. As a … Continue reading

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Symposium, November 1, 2018: Yakuza 0

This month’s Symposium will be on Yakuza 0.  It’s a game with an unusually detailed setting (and, even more unusually, a series with a persistently detailed setting!); I’d like to talk about how that setting drags the game’s center of … Continue reading

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Symposium, 4 October 2018: Narrative as game–an experiment

As I mentioned at the last symposium, I’m hoping to push forward our conversation around talking about games, stories, and performance with an experimental ruleset. So I’m hoping that before Thursday night (and we’ll take ten minutes to do this … Continue reading

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Symposium: Inside, September 6, 2016

This month’s Symposium will be on the game Inside.  Pat will be leading the discussion; here’s some thoughts from him to kick us off: Playdead’s INSIDE is a platformer/horror game that tells a story without a single word of dialogue.  … Continue reading

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