No gaming session this week; we’ll be back on April 24th with Minecraft.
We’ll play something on XBLA this week; almost certainly a board game, but who knows, maybe something else will catch our fancy. We’ll meet on Xbox Live at the usual time of 9:30pm EST / 6:30pm PST; send a friends request to “malvasia bianca” if you’re not already on his list.
Board game suggestions are most welcome!
This month’s Symposium is on the game Gemcraft Labyrinth. It’ll be hosted by Pat Holleman, who says:
Gemcraft Labyrinth is a tower defense game that features player-controlled difficulty settings that can be manipulated on several axes. Whether it’s types of enemies, their numbers, level-length or even speed at which the waves come, the game puts the player in command of a lot. The game also scales the rewards of the chosen difficulty significantly through highly-developed achievement and level-up systems.
The question is, what does a robust elective difficulty system mean for our definition of rulesets and possibility spaces? We also might want to consider whether the features of Gemcraft games might suggest that we’re going to see new and meaningful ways that games can use elective difficulty and meaningful achievements, and what that might mean.
The game is free and can be found at http://gameinabottle.com.
We’ll meet this Thursday at 9:30pm EDT / 6:30pm PDT; voice chat will be over Skype.
Minecraft this week! Thursday, March 27th at 9:30pm EDT / 6:30pm PDT, voice chat over Skype, the usual server.
We’re taking this week off; we’ll be back on March 27th with Minecraft.
This Thursday is the second anniversary of the launch of Journey; inspired by the Experience Points folks, we’re going to play through it again. So please join us for that, whether in conversation or just in wandering through the desert.
We’ll do voice chat over Skype, let me know if you need contact information. We’ll meet on Thursday, March 13th at 9:30pm EDT / 6:30pm PDT.
Procedural generation scares me, and fascinates me. It’s as if you told a bard to sing a song from the Iliadic tradition, but then, as he sang, you kept yelling at him “But what happened to Hector then?” or “Where was Apollo?” and he had to change his song on the fly.
Actually, I bet there were bards who would have liked that, just as there are players who like Spelunky. Let’s talk.
So join us if that sounds interesting to you; no need to have any exposure to Spelunky. We’ll talk on Thursday, March 6th at 9:30 pm EST / 6:30 pm PST; voice chat over Skype, leave a comment if you need contact info.
Posted in Symposium