This Thursday is the second anniversary of the launch of Journey; inspired by the Experience Points folks, we’re going to play through it again. So please join us for that, whether in conversation or just in wandering through the desert.
We’ll do voice chat over Skype, let me know if you need contact information. We’ll meet on Thursday, March 13th at 9:30pm EDT / 6:30pm PDT.
Procedural generation scares me, and fascinates me. It’s as if you told a bard to sing a song from the Iliadic tradition, but then, as he sang, you kept yelling at him “But what happened to Hector then?” or “Where was Apollo?” and he had to change his song on the fly.
Actually, I bet there were bards who would have liked that, just as there are players who like Spelunky. Let’s talk.
So join us if that sounds interesting to you; no need to have any exposure to Spelunky. We’ll talk on Thursday, March 6th at 9:30 pm EST / 6:30 pm PST; voice chat over Skype, leave a comment if you need contact info.
Posted in Symposium
It’s the last week of the month, which means Minecraft. We’re going to try using Skype again instead of Mumble, leave a comment if you’re not on my Skype contacts.
Thursday, February 27th at 9:30pm EST / 6:30pm PST, see you then!
We’re taking the week off, we’ll be back on February 27th with Minecraft.
We were going to talk about games and learning in the context of Rocksmith 2014 and Operation LAPIS last week, but it ended up not happening, so we’re going to do it again this week.
We’ve (well, I’ve) been having problems with Mumble, so we’re going to experiment with going back to Skype. So if you’re interested in participating and aren’t on my Skype contact list, leave a comment and I’ll make sure you’re included. Otherwise, the same time as normal: Thursday, February 13th at 9:30 p.m. EST / 6:30 p.m. PST.
I’ve been playing a lot of Rocksmith 2014, and been very impressed by it as a tool to help learning; so I thought it would be interesting to talk about what the game is doing (or, for that matter, whether the word “game” is appropriate), and to compare and contrast that with Roger’s practomimetic approach. They’re both ways of using games to help learning, but beyond that, there are a lot of surface-level difference: one has a computer teacher while the other has a human teacher; one is largely an individual experience while the other is largely a group experience; I suspect that the two systems’ approaches to evaluation and use of motivators are significantly different, though I’m not sure; and I also suspect that the two systems have interestingly different approaches towards bringing in narrative, but again I’m not sure. But I also suspect that, even if those surface differences prove to exist, that there are going to be interesting similarities beneath the surface; again, though, I could be wrong!
So join us if that sounds interesting to you; no need to have any exposure to Rocksmith or to Operation LAPIS. We’ll talk on Thursday, February 6th at 9:30 pm EST / 6:30 pm PST; voice chat over mumble, leave a comment if you need contact info.
Three years of VGHVI Minecraft, and we’re still going strong. The usual time and place: Thursday, January 30th at 9:30pm EST / 6:30pm PST.