Author Archives: David Carlton

Gaming Session: The Lord of the Rings Card Game, April 28, 2022

More Lord of the Rings this week; I think our plan is to keep going in Moria? 8:30pm PDT / 7:30 CDT / 5:30 PDT, voice chat on Discord, gameplay on Dragncards.

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Gaming Session: The Lord of the Rings: The Card Game, April 14, 2022

Our LotR game fell through last Thursday, so we’ll try again this Thursday. (Voice chat over Discord at 8:30pm EDT / 7:30pm CDT / 5:30pm PDT, game play on DragnCards.)

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Gaming Session: The Lord of the Rings: The Card Game, April 7, 2022

We made it partway through the second Moria mission on Thursday, ending with a glorious defeat of a cave troll; we’ll continue our quest this coming Thursday as well. (Voice chat over Discord at 8:30pm EDT / 7:30pm CDT / … Continue reading

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Gaming Session: The Lord of the Rings: The Card Game, March 31, 2022

We’re continuing our exploration of Moria in the Lord of the Rings card game. Thursday at 8:30pm EST / 7:30pm CST / 5:30pm PST, voice chat over Discord, gameplay on DragnCards.

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Gaming Session: The Lord of the Rings: The Card Game, February 24, 2022

We’re continuing to play the Lord of the Rings card game this week; gameplay on Dragncards, voice chat on Discord. 8:30pm EST, 7:30pm CST, 5:30pm PST.

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Symposium: Disco Elysium, February 3, 2022

For February, the game we’ll discuss is Disco Elysium. Personally, I’ve been thinking most about how an RPG behaves with no combat (but with tons of non-combat stat checks). But I imagine that we’ll also have a lot to say … Continue reading

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Gaming Session: The Lord of the Rings: The Card Game, January 27, 2022

We’ve been enjoying talking about the Lord of the Rings card game recently, and we think that Dragncards should let us play together online, so we’re going to try that out. The regular time: Thursday at 8:30pm EST / 7:30pm … Continue reading

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Symposium, October 7, 2021: Bowser’s Fury

In this month’s Symposium we’ll be discussing Bowser’s Fury. Some topics I’d like to hit on: This is the first Mario game to go all-in on being an open world; that both to broader trends but also has points in … Continue reading

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Symposium: Eastshade, May 6, 2021

For the May Symposium, we’re talking about Eastshade. The main topic that I want to discuss is what Eastshade has to say about genre conventions: it’s an open-world game, but one without combat, and it differs from open-world conventions in … Continue reading

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Symposium: Good Sudoku, January 7, 2021

For our first Symposium of 2021, we’re going to talk about Good Sudoku. Specifically, I’m interested in talking about how Good Sudoku tackles the question of developing skills necessary to successfully navigate a game’s procedurally generated terrain, by providing affordances … Continue reading

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