Category Archives: Uncategorized

Symposium: Celeste, April 5, 2018

The April Symposium will be on Celeste, with Pat leading the discussion.  Quoting Pat: This Thursday, we’ll be looking at Celeste, the indie platformer for Steam and Switch.  Specifically, I’d like to look that the odd place Celeste sits in … Continue reading

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Symposium, 1 March: Snapchat et al.

More experimental even than my usual fare, this symposium will seek to describe the snapstreak, and Snapchat itself, as performative play practices, and then to extrapolate from there to describe other social media practices in similar terms. The question to … Continue reading

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Let’s Try This Symposium Again, October 13th: Super Mario Maker and The Beginner’s Guide

A Skype outage sabotaged our attempt to have this discussion last week, so let’s take another swing at it on Thursday. Here are the notes for the original discussion: https://vghvi.org/2016/10/02/symposium-october-6th-super-mario-maker-and-the-beginners-guide/

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Symposium, October 6th: Super Mario Maker and The Beginner’s Guide

In our last symposium, our examination of play through virtual reality interrogated a viewpoint that is so player-centered that we had to come up with a new aphorism (metaphoric presence) to attempt to describe the player’s role as a disruptive … Continue reading

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Symposium: Virtual Reality, 1 September 2016

Now that the commercial release of several VR platforms has arguably made virtual reality a market and/or cultural force, it seems like we might spend an enjoyable hour talking about whether there’s anything new here where immersion is concerned. My … Continue reading

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Symposium: Telltale’s Game of Thrones

When we discussed Life is Strange in February we spent a good deal of our time trying to find the right terms to describe episodic graphic adventure games. What caught my fancy most strongly was the similarity of the serial moments of … Continue reading

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Symposium: Fallout Matters, 5 November 2015

What’s so playful about the post-apocalypse? (Or, let’s get ready for Fallout 4!) I’m happy to say I found an article that’s really helped me shape my recent thinking on why Fallout presents such immersive enchantment: Watts, Evan. 2011. “Ruin, Gender, and Digital … Continue reading

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Symposium, October 1st: Splatoon

In “Effective, but Defective,” music critic Robert Christgau wrote about a perceived critical leniency that was afforded to Tom Waits, whose fractured folk-singing has carved out a memorable — and distinctly anti-pop — niche. Christgau confesses that “yes, [Waits’s] gifts are … Continue reading

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Symposium: Shadow of the Colossus, August 6, 2015

We were planning to talk about both Ico and Shadow of the Colossus last month, but we spent all of our time on Ico; so we’ll talk about Shadow of the Colossus this month. We’re meeting an hour earlier than … Continue reading

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Symposium: Ico and Shadow of the Colossus, July 2, 2015

This month, we’ll talk about Ico and Shadow of the Colossus.  How do we feel about them, a decade and two console generations later? What have later games learned from them? What do we wish later games would learn from … Continue reading

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