Author Archives: Dan Cox

Symposium: ‘Remastered,’ January 5, 2017

The concept of remastering is thought to be borrowed from the music industry. When a song is ‘remastered,’ its components are updated from the original source, the master tracks. When it comes to videogames, however, this takes on a different … Continue reading

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Symposium: World of Warcraft, August 4, 2016

With over a decade of on-going development and an active player-base in the millions, World of Warcraft stands as one of the most renowned MMORPGs ever. However, for as vast as the game as become through multiple expansions, at its root is … Continue reading

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Symposium: Life is Strange, February 4, 2016

Building on our conversations over the last few symposium around content development and delivery in computer games, let’s consider the rise of the episodic video game genre in recent years. Is it purely a result of the economic demands of the … Continue reading

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Symposium: Twine, September 3, 2015

It’s hard to talk about Twine and its growing community without also discussing its product: hyperlinks. Presented as a tool for creating interactive fiction, its output, HTML, is often derailed for not being a “game,” or not qualifying for definitions … Continue reading

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Symposium: Controlling or Controlled?, March 5, 2015

This month, let’s take a different approach to talking about video games. Instead of what we see or feel, let’s take some time to discuss touching, tapping, swiping, pressing buttons, and moving toggles, and how our experiences with them shape … Continue reading

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Symposium: November 6, Antichamber

  This month, we play Antichamber (Steam), a game that, in many ways, subverts how we think about space within a game-world. By connecting different areas in non-obvious ways, Antichamber begins to prompts us to consider how a non-Euclidean world would work; one … Continue reading

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Symposium: FTL, May 1, 2014

This coming Thursday night, 1 May 2014, we’re gathering to discuss FTL! From its comparisons to other Roguelikes(-like) past and present, FTL represents the perfect next step in our continuing discussion around the role difficultly plays in confronting a player’s … Continue reading

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Symposium: don’t take it personally, babe, it just ain’t your story, Thursday 1/9

Happy new year! As our first symposium of 2014, we will be discussing Christine Love’s don’t take it personally, babe, it just ain’t your story this coming Thursday, 9 January. Come, having played or watched a playthrough, with your thoughts … Continue reading

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Symposium: Digital: A Love Story, 3 October 2013

This Thursday, 3 October 2013, we rewind to the days — and long nights — of bulletin board systems, hacking phone lines (phreaking!), and generally knowing people only by their screen names. That’s right. It’s 1988 all over again. We … Continue reading

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Playversation 16 May: Bhaloidam – Greek Gods in Space, episode 5!

This coming Thursday night, it might very well be the end of time and space as our heroes have known it. Having stumbled their way into a mysterious cave on an impossible planet circled by a ship thought lost to time, our … Continue reading

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