Symposium and Playversation: Torment: Tides of Numenera, 7 March 2019

torment

I’m hoping to study RPG immersion through performance in the moment. Come join me as I play through the beginning of Torment: Tides of Numenera on https://www.twitch.tv/8mph1 and let’s discuss the game itself and my performance of it on Discord.

Questions I’m hoping to consider:

  • This is a game designed above all to make the player feel their choices matter. How is that reflected in the moment of performance?
  • How does that “mattering” affect how a player does perform?
  • How do various familiar RPG mechanics, like dialogue-trees and combat, reflect or not reflect “mattering,” and how do they thus relate to the immersion or perhaps the “disimmersion” of the game?
  • How do we feel about a more-or-less traditional RPG after our travels through rogue-likes and rogue-lites and Yakuza? How is this like Flip-Flop Solitaire, or not?

We’ll meet this Thursday at 8:30pm EST / 5:30pm PST.

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About rogertravisjr

Classicist, game critic, game educator.
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