The game What Remains of Edith Finch (2017) presents a series of interconnected moments revolving around a premise posed as an implicit question: in the end, are we simply stories other people tell about us?
This Thursday, at 8:30pm EDT / 5:30pm PDT, let’s discuss how What Remains of Edith Finch (2017) is itself a connection among a number of trends this year.
- Games as part of and as themselves anthologies “gathered” together around a theme;
- What the shift of “missing fathers” (The Unfinished Swan, 2014; BioShock Infinite, 2013) to “missing mothers” (What Remains of Edith Finch, 2017; Mass Effect: Andromeda, 2017; Persona 5, 2017) might mean; and
- The rise of “walking simulators,” and the complications of genre conventions and labels
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