Category Archives: Uncategorized

Symposium, October 6th: Super Mario Maker and The Beginner’s Guide

In our last symposium, our examination of play through virtual reality interrogated a viewpoint that is so player-centered that we had to come up with a new aphorism (metaphoric presence) to attempt to describe the player’s role as a disruptive … Continue reading

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Symposium: Virtual Reality, 1 September 2016

Now that the commercial release of several VR platforms has arguably made virtual reality a market and/or cultural force, it seems like we might spend an enjoyable hour talking about whether there’s anything new here where immersion is concerned. My … Continue reading

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Symposium: Telltale’s Game of Thrones

When we discussed Life is Strange in February we spent a good deal of our time trying to find the right terms to describe episodic graphic adventure games. What caught my fancy most strongly was the similarity of the serial moments of … Continue reading

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Symposium: Fallout Matters, 5 November 2015

What’s so playful about the post-apocalypse? (Or, let’s get ready for Fallout 4!) I’m happy to say I found an article that’s really helped me shape my recent thinking on why Fallout presents such immersive enchantment: Watts, Evan. 2011. “Ruin, Gender, and Digital … Continue reading

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Symposium, October 1st: Splatoon

In “Effective, but Defective,” music critic Robert Christgau wrote about a perceived critical leniency that was afforded to Tom Waits, whose fractured folk-singing has carved out a memorable — and distinctly anti-pop — niche. Christgau confesses that “yes, [Waits’s] gifts are … Continue reading

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Symposium: Shadow of the Colossus, August 6, 2015

We were planning to talk about both Ico and Shadow of the Colossus last month, but we spent all of our time on Ico; so we’ll talk about Shadow of the Colossus this month. We’re meeting an hour earlier than … Continue reading

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Symposium: Ico and Shadow of the Colossus, July 2, 2015

This month, we’ll talk about Ico and Shadow of the Colossus.  How do we feel about them, a decade and two console generations later? What have later games learned from them? What do we wish later games would learn from … Continue reading

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Gaming Session: Minecraft, June 25, 2015

It’s Minecraft this week: Thursday at 9:30pm EDT / 6:30pm PDT.  

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Symposium, April 2nd: King of Dragon Pass

When King of Dragon Pass was originally released for the PC in 1999, its event-driven storytelling engine was accomplishing a goal that its players had not yet realized they wanted to achieve: a fluid, procedural narrative that emphasized the dynamics of tribal … Continue reading

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Gaming Session: Minecraft, March 26, 2015

  Minecraft this week: Thursday, March 26th at 9:30pm EDT / 6:30pm PDT.  Usual server, voice chat over Skype.

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