Author Archives: rogertravisjr

About rogertravisjr

Classicist, game critic, game educator.

Symposium, 4 December: League of Legends and other MOBAs

This Thursday, I want to talk about developments in MOBAs generally since the last time we talked about them, and in particular about the importance of “meta” to them as a sign of incipient professionalization–not only in the sense which … Continue reading

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Symposium of 3 July 2014: the Assassin’s Creed franchise

My plan is to make my symposia focus on various aspects of Assassin’s Creed for the foreseeable future. To that end, this Thursday I want to try to uncover as many prior questions as we can, and see if we can come … Continue reading

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Game-session, Thursday 12 June 2014: Android: Netrunner

  I’m at a very interesting point in my learning of Android: Netrunner. I know I like it. I’m pretty sure I know, theoretically, why I like it (interesting, asymmetric narrative mechanics). But 90% of the time I’m playing, I still feel … Continue reading

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Gaming session 10 April: XBLA Board Game

We’ll play something on XBLA this week; almost certainly a board game, but who knows, maybe something else will catch our fancy. We’ll meet on Xbox Live at the usual time of 9:30pm EST / 6:30pm PST; send a friends … Continue reading

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Symposium: Spelunky, 6 March 2014

Procedural generation scares me, and fascinates me. It’s as if you told a bard to sing a song from the Iliadic tradition, but then, as he sang, you kept yelling at him “But what happened to Hector then?” or “Where … Continue reading

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Gaming session: Awesomenauts, 16 January 2014

We had a very fun time playing Awesomenauts way back in the fall, so we’re going to try again this week. It’s a 2D 3×3 MOBA; should be a pleasant source of mayhem. We’re meeting at our usual time: 9:30pm EST / … Continue reading

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Symposium: Gone Home, Thursday 12/5

Gone Home, rather surprisingly to me, has excited a lot of controversy, largely because of this review by Ian Bogost. It’ll probably work as a jumping off place for discussion in any case. My principal interest in the game is … Continue reading

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Symposium: XCOM, 5 September 2013

From Pat Holleman, who will be leading our discussion: XCOM has a reputation for a particular kind of frustration. Between the permanent death of key characters (at essentially any time) and the constant barrage of irreversible choices that have sweeping … Continue reading

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Symposium: The Unfinished Swan, 1 August 2013

I originally thought I wanted to talk about immersion in relation to The Unfinished Swan, but I’ve had several conversations over the last few months about how overtly prevalent parent/child thematics have recently become in games that pretend to profundity. On one … Continue reading

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Playversation 21 February: Bhaloidam – Greek Gods in Space, episode 3!

We come back this Thursday night with playing through the next chapter in our on-going Bhaloidam campaign of “Greek Gods in Space!” picking up right after our motley crew decided to take a shuttle down to a myserious planet, around which was … Continue reading

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