Author Archives: rogertravisjr

About rogertravisjr

Classicist, game critic, game educator.

Symposium and Playversation: Torment: Tides of Numenera, 7 March 2019

I’m hoping to study RPG immersion through performance in the moment. Come join me as I play through the beginning of Torment: Tides of Numenera on https://www.twitch.tv/8mph1 and let’s discuss the game itself and my performance of it on Discord. Questions I’m … Continue reading

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Symposium, 4 October 2018: Narrative as game–an experiment

As I mentioned at the last symposium, I’m hoping to push forward our conversation around talking about games, stories, and performance with an experimental ruleset. So I’m hoping that before Thursday night (and we’ll take ten minutes to do this … Continue reading

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Symposium, 1 March: Snapchat et al.

More experimental even than my usual fare, this symposium will seek to describe the snapstreak, and Snapchat itself, as performative play practices, and then to extrapolate from there to describe other social media practices in similar terms. The question to … Continue reading

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Symposium 5 October 2017: Tacoma

We had some good preliminary conversation about what exactly we (or anyone) might mean by the term “walking simulator,” in relation to What Remains of Edith Finch. Though the original, pejorative intent behind the phrase seems to me unhelpful, the idea … Continue reading

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Symposium, 6 April: Narrative in strategy games

Hopefully, we can generate an aphorism or two about the intersection of emergent play in a historically-inflected possibility-space and story-telling. I’m thinking we’ll use the Civ series as our touchstone, but I don’t want to be restrictive. 8:30 Eastern, 5:30 … Continue reading

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Symposium: Virtual Reality, 1 September 2016

Now that the commercial release of several VR platforms has arguably made virtual reality a market and/or cultural force, it seems like we might spend an enjoyable hour talking about whether there’s anything new here where immersion is concerned. My … Continue reading

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Symposium: Telltale’s Game of Thrones

When we discussed Life is Strange in February we spent a good deal of our time trying to find the right terms to describe episodic graphic adventure games. What caught my fancy most strongly was the similarity of the serial moments of … Continue reading

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Symposium: Fallout Matters, 5 November 2015

What’s so playful about the post-apocalypse? (Or, let’s get ready for Fallout 4!) I’m happy to say I found an article that’s really helped me shape my recent thinking on why Fallout presents such immersive enchantment: Watts, Evan. 2011. “Ruin, Gender, and Digital … Continue reading

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Symposium, 7 May: Text Adventures

>look You are in a maze of twisty passages, all alike. >n You are in a maze of twisty passages, all alike. When the immersion happens that very old-fashioned way—you know, the way you used to dive into Moby Dick and get … Continue reading

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Symposium, 4 December: League of Legends and other MOBAs

This Thursday, I want to talk about developments in MOBAs generally since the last time we talked about them, and in particular about the importance of “meta” to them as a sign of incipient professionalization–not only in the sense which … Continue reading

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