Symposium, March 4th: Crusader Kings II and III

It would be easy to take one look at the byzantine UI prompts and the arcane systems of territorial stewardship in Crusader Kings and conclude that the game was a purely abstract exercise, a grand strategy game far too grand for the soil of the human condition. When the wheels of its systems are in motion, however, they reveal a maelstrom of ambitions and desires to be carefully negotiated not just by one ruler in their time, but a lineage of power carried on through blood (familial and martial).

Can such a meticulous rendering of medieval politics even begin to mount a critique the Western orthodoxy that it rests upon? Is such a critique necessitated by the arc of the game? Perhaps our discussion on Discord this Thursday at 8:30pm EDT / 5:30pm PDT will provide a formal venue to mount a valuable interrogation, all while the careful strings of our spymasters pull its shadows into sharp relief.

Supplemental reading: Crusader Kings III is a World of Complexity That Feels Powerfully Alive by Gita Jackson (Waypoint/Vice)

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