Symposium: Sunless Sea, August 1, 2019

This month’s Symposium will be on the game Sunless Sea, with Pat leading the discussion.  Quoting Pat:

Sunless Sea attempts to tell the story of a supernatural place through roguelike mechanics including frequent deaths and procedural placement of locations (and stories).  The question I’d like to address is, in what ways do these roguelike/roguelite mechanics help the narrative project of the game, and in what ways do they hinder it?

We’re meeting at 8:30pm EDT / 5:30pm PDT, voice chat over Discord.

Advertisements
This entry was posted in Symposium. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s