Symposium: Sunless Sea, August 1, 2019

This month’s Symposium will be on the game Sunless Sea, with Pat leading the discussion.  Quoting Pat:

Sunless Sea attempts to tell the story of a supernatural place through roguelike mechanics including frequent deaths and procedural placement of locations (and stories).  The question I’d like to address is, in what ways do these roguelike/roguelite mechanics help the narrative project of the game, and in what ways do they hinder it?

We’re meeting at 8:30pm EDT / 5:30pm PDT, voice chat over Discord.

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