Symposium: Persona 4, December 1, 2016


For the December Symposium, we’re talking about Persona 4. I’d like to understand how it uses a “less is more” (at least compared to traditional video game values) approach to become a game that I found remarkably moving: in particular, how the local scope of the plot gives it strength, and how the story cutscenes somehow work well despite their abbreviated nature.  And, perhaps, also about the effects, pros, and cons of how story choices play out in the game, of the different glimpses they give you into life in Inaba.

Discussion over Skype this Thursday: 9:30pm EST / 6:30pm PST.

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