Pat Holleman is kicking off the new year with a Symposium on Mark of the Ninja. Quoting Pat:
The most idiosyncratic feature of Mark of the Ninja is the way it displays information about the range of character senses. By showing at what range the enemies and players can detect noises, sounds and smells, the game allows the player to see the game through the designer’s eyes. This transparency eliminates a great deal of doubt, and obviates much of the process of getting a “feel” for the game’s mechanics. Does this make for smoother, more accessible games, or does it eliminate something essential to the learning process which makes action games so much fun?
We’ll meet on Thursday, January 8th at 9:30pm EST / 6:30pm PST, discussion will happen over Skype. Talk to you then!
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