VGHVI Symposium, 11/1: Modes of Immersion 2: Fluid Identification and Semiotics

In this Thursday’s symposium, I want to talk about a particular theoretical approach to the re-definition of immersion as fluid identification that we’ve been attempting. The approach springs from my understanding of the work of Kaja Silverman, a critic in particular of film.

If you’re able, reading some of The Subject of Semiotics would be the best possible thing, but I also have certain things in my personal files that I can loan to you electronically, if you make contact via Google Plus or elsewhere. The basic idea I want to cover is that our idea of fluid identification can be usefully described with reference to the relationship between subjects (that is, people–or players) and signifiers. I’m hoping that, in turn, this can launch us towards more precise description of the signifiers in specific games–most importantly, are mechanics signifiers?

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About rogertravisjr

Classicist, game critic, game educator.
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One Response to VGHVI Symposium, 11/1: Modes of Immersion 2: Fluid Identification and Semiotics

  1. Pingback: Re: Let’s name some Super Hexagon patterns | Digital Ephemera

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